Similar to the sine wave but with cosine, making an oscillation effect.
Math.cos(time * 2) * 50
Creating a simple sine wave motion for a bouncing object or pendulum effect.
Useful for detailed time-based animations, such as timers or digital displays.
Great for countdowns or time-based animations where hours and minutes are needed.
Ideal for adding a lively, cartoony effect to bouncing or landing animations.
Useful in dynamic date overlays or template projects where the date should auto-update.
Ideal for templates or MOGRTs where layers need quick fade-in/out transitions.
Ideal for animating short loops with controlled timings, like flickering lights or pulsating effects.