Converts the position of a 3D layer to 2D comp space.
toComp(anchorPoint)
Use when you want the 2D element to track the position of the 3D layer but stay flat and readable without 3D distortions.
Great for collision detection effects, such as interactive animations where elements change on contact.
Perfect for animating objects connected with a spring-like motion, like bungee cords or flexible connectors.
Great for automating multi-line text layouts in templates or data-driven projects.
Great for 3D projects where stroke width consistency is critical, such as motion graphics with line animations.
Useful in lower-thirds or other animated text elements that fade in and out with the parent layer.
Great for looping animations on raster images, videos, or shapes when track mattes aren’t practical.